Who is Eric Pratt
3D Art
Pictures
Virtualsetworks
How Virtualsetworks was Born
studio 80 - Virtual Set Pack Vol 3
Well, I mentioned in my semiautobiography that I started Virtualsetworks after quitting my first three salaried jobs, but it started much earlier than that. I guess it started with Polyray when I was in 9th grade, a freeware text only 3d animation program downloaded off the internet. To animate something you had to program it using trigonometry, and to think, I failed algebra twice. Then in college (oh yeah went to college for a couple of semesters) I got some guy to give me 3d Studio which only ran in DOS, but at least it had a GUI. Finally, a few months later, I purchased Lightwave 4, the first PC version of Lightwave, from NewTek. That was ten years or so back and I'd been using it to all the usual stuff, animated space ships etc. But I also started to use it to make 3D Art, number four down on the left is Kiss of Death, which got me my first job in no uncertain terms can be traced back to my purchase of Lightwave and working in a photostore as a photographic enlarger (where I printed my works). Then, a few years later when working for Play inc, one of the neat things their "Television Studio in a Box" did was virtual sets, and their system only came with a few, so I thought when I quit, that I would make special FX and virtual sets for the system. Which worked for a while until the platform went under with the
studio 60 - Virtual Set Pack Vol 2
bankruptcy of the company (Play's not mine). So I branched out to a variety of platforms that you can do virtual sets on, NLEs, 2d motion tracking systems, Ultimatte, Ultra Key, etc. I've also made real time special FX libraries for the Video Toaster 2 and 3, also made in Lightwave with a special compiler from NewTek. I also have done a lot of training, some web sites, custom virtual sets and FX, and pretty much anything that comes my way that I'm good at that I can make a buck on, but it all comes back to virtual sets.