|
|
| How Virtualsetworks was Born |
studio 80 - Virtual Set Pack Vol 3 |
Well, I mentioned in my semiautobiography that I started Virtualsetworks
after quitting my first three salaried jobs, but it started much earlier
than that. I guess it started with Polyray when I was in 9th grade, a freeware
text only 3d animation program downloaded off the internet. To animate something
you had to program it using trigonometry, and to think, I failed algebra
twice. Then in college (oh yeah went to college for a couple of semesters)
I got some guy to give me 3d Studio which only ran in DOS, but at least
it had a GUI. Finally, a few months later, I purchased Lightwave 4, the
first PC version of Lightwave, from NewTek. That was ten years or so back
and I'd been using it to all the usual stuff, animated space ships etc.
But I also started to use it to make 3D Art, number
four down on the left is Kiss of Death, which got me my first job in no
uncertain terms can be traced back to my purchase of Lightwave and working
in a photostore as a photographic enlarger (where I printed my works). Then,
a few years later when working for Play inc, one of the neat things their
"Television Studio in a Box" did was virtual sets, and their system
only came with a few, so I thought when I quit, that I would make special
FX and virtual sets for the system. Which worked for a while until the platform
went under with the
studio 60 - Virtual Set Pack Vol 2 |
bankruptcy of the company (Play's not mine). So I branched out to a variety
of platforms that you can do virtual sets on, NLEs, 2d motion tracking systems,
Ultimatte, Ultra Key, etc. I've also made real time special FX libraries
for the Video Toaster 2 and 3, also made in Lightwave with a special compiler
from NewTek. I also have done a lot of training, some web sites, custom
virtual sets and FX, and pretty much anything that comes my way that I'm
good at that I can make a buck on, but it all comes back to virtual sets.
|